Undergoing MyBlogLog Verification

Friday, March 21, 2008

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya

Although computer graphics games and animations have been popular for
more than a decade,

recently personal computers evolved to support real-time,
realistic-looking interactive games.

OpenGL, a technology standard to develop CG applications, has had
incredible momentum in

both the professional and consumer markets. Once only the domain of
production houses,

OpenGL has grown to be the standard for graphics programming on all
platforms, personal

computers, and workstations. Now more than ever, people are eager to
learn about what it takes

to make such productions, and how they can be a part of them. Current
literature on how to

make movies/games focus more on the technology (OpenGL, DirectX, etc)
and their APIs rather

than on the principles of computer graphics. However, understanding
these principles is the key

to dealing with any technology API. The aim of "Principles of Computer
Graphics and OpenGL"

is to teach readers the principles of computer graphics. Hands-on
examples developed in

OpenGL illustrate the key concepts, and readers develop a professional
animation, following

traditional processes used in production houses. By the end of the book,
readers will be experts

in the principles of computer graphics and OpenGL. They will be able to
develop their own

professional quality games via the same approach used in production houses.


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